Death Walk

Melbourne 10:00 pm

Enter the city

Live now · Day 1 · 10:00 pm in Melbourne

The city never sleeps. Neither does the body count. A Melbourne crime life-sim MMO, played in your browser

Death Walk is a persistent world. Your crew of four works, hustles, ages and dies in real time, even while you're logged off. Death is permanent.

Enter the city Read the blog

Free during early access. Plays in your browser, nothing to install.

Breaking

  • CCTV goes dark on Collins St, police appeal for witnesses
  • Footscray fight club raided, three held overnight
  • Storm cell over the bay: visibility near zero after dark
  • Toorak break-in foiled by private security
  • St Kilda Esplanade mugging, victim rescued at 18 HP
  • ₴50,000 bounty posted on an unnamed Dandenong crew
  • Docklands container yard changes hands overnight
  • Rents climb again in gentrifying Collingwood

// The world clock

The clock never stops

Close the tab and the city keeps going. Rent comes due, shifts end, the weather turns, and your crew ages with it.

1 hourof your time is one day in the city
1 monthof your time is one year of a character's life
4 livesin every crew: two men, two women, all 18
0 respawnsDeath is permanent. The way on is the next generation

// 9:00 am

Everyone has a shift to make

Rent is due whether you log in or not, so your crew keeps earning without you. How safely is up to you.

  • Jobs and businesses

    Steady pay, skills that compound, and a workplace that counts as a safe zone during hours.

  • Idle rideshare

    Earns while you're away. A character on the road is never safe, though.

  • Property and the stock exchange

    Slower, bigger money. Suburbs gentrify, rents climb and the market moves while you sleep.

The CBD at midday in Death Walk: trams, traffic and crews crossing Bourke Street
In game · CBD, Bourke St, midday

// Your crew

Four characters. All 18. All yours.

They grow up, get good at things, get old, and die. Children inherit their traits and are playable within months, so a family can outlive any one of them.

  1. No. 01Age 18

  2. No. 02Age 18

  3. No. 03Age 18

  4. No. 04Age 18

  1. 18Every character starts here.
  2. 30Peak strength, reflexes and nerve.
  3. 45The decline starts. The skills stay, the body doesn't.
  4. 65+Old age starts rolling the dice, if nothing got there first.

// Pick your turf

Real suburbs, real reputations

The map is Melbourne's. Where you live decides what you can get away with, who is watching, and how far away help is. These are the game's own numbers.

  • 3142

    Toorak

    Heat: low

    Old-money mansions behind high walls. Private security on top of heavy police.

    Crime
    Police
    CCTV
    Money
  • 3141

    South Yarra

    Heat: low

    Upscale boutiques and Chapel Street nightlife.

    Crime
    Police
    CCTV
    Money
  • 3000

    CBD

    Heat: watched

    The corporate heart. Towers, the stock exchange and the heaviest surveillance in the city.

    Crime
    Police
    CCTV
    Money
  • 3053

    Carlton

    Heat: moderate

    The University of Melbourne and Lygon Street's Italian quarter.

    Crime
    Police
    CCTV
    Money
  • 3008

    Docklands

    Heat: moderate

    Waterfront warehouses and container yards. Import and export cover for smuggling.

    Crime
    Police
    CCTV
    Money
  • 3065

    Fitzroy

    Heat: moderate

    Brunswick Street bohemia. Students, artists and dealers share the cafes.

    Crime
    Police
    CCTV
    Money
  • 3121

    Richmond

    Heat: rising

    Gentrifying fast, straddling old grit and new money.

    Crime
    Police
    CCTV
    Money
  • 3066

    Collingwood

    Heat: high

    Trendy warehouses and street art over a rougher underbelly.

    Crime
    Police
    CCTV
    Money
  • 3182

    St Kilda

    Heat: high

    Beachside nightlife and backpackers. The Esplanade hides opportunists.

    Crime
    Police
    CCTV
    Money
  • 3047

    Broadmeadows

    Heat: lawless

    Military training grounds and wide open spaces. Sparse surveillance, serious hardware.

    Crime
    Police
    CCTV
    Money
  • 3175

    Dandenong

    Heat: lawless

    Melbourne's outer edge. Affordable, sparse police, and a long way from backup.

    Crime
    Police
    CCTV
    Money
  • 3011

    Footscray

    Heat: lawless

    Cheap housing, fight clubs, and weapons if you know who to ask.

    Crime
    Police
    CCTV
    Money

// 11:50 pm

Crime has witnesses

If nobody saw it, nobody can prove it. That is the whole game after dark.

  • Someone is always watching somewhere

    Wealthy suburbs bristle with CCTV. Police scale with each suburb's lawlessness, so push too hard and the heat finds you.

  • Weather is cover

    Rain, fog and storms cut visibility and change how easily a crime goes unseen.

  • Five weapon classes

    From a broken bottle to black-market heavy. Incapacitate a rival and choose: execute, or walk away.

  • Pick your craft

    Lockpicking, hacking, intimidation. Home, your workplace during hours and anything you own are safe. Everywhere else, you're exposed.

Melbourne's CBD close to midnight in the rain in Death Walk, lit windows and a wanted character on Collins Street
In game · CCTV coverage, CBD

// 2:00 am

Death is permanent

Drop to zero HP and that character is gone. No respawns, no reloads. At 20 HP they're down and helpless, and whoever finds them decides what happens next.

  • Nobody survives alone

    Form a crew, claim territory, run a treasury and forge alliances.

  • Medical bills bite

    Hospitals patch you up, for a price. Reckless fights get expensive long before they get fatal.

  • Bounties

    Can't reach someone yourself? Post a bounty and let the city hunt them for you.

// 5:30 am

Free while we build it

Early access is open by invitation, with no charge during the beta. Founders keep their status when we launch.

Freeduring early access

  • The full persistent world
  • A crew of four characters
  • Every system: crime, economy, crews, territory
  • Founder status at launch
Enter the city

Schilling packs

Optional in-game currency for gear, training or bail. Never required to compete.

PackPriceSchillings
Starter$4.99₴2,500
Hustler$9.99₴5,500
Mogul$24.99₴15,000
Kingpin$49.99₴35,000

// Questions

Before you walk in

Is Death Walk free to play?

Yes. Early access is open by invitation with no charge during the beta, and founders keep their status at launch. Optional Schilling packs buy in-game currency for gear, training or bail; they are never required to compete.

Do I need to download anything?

No. Death Walk plays in your web browser on desktop and mobile, with nothing to install.

What happens to my crew when I log off?

The world keeps running. Your four characters keep working, earning and ageing. Home, your workplace during hours and any property you own are safe; a character out on the street or doing idle rideshare is not.

Is death really permanent?

Yes. At 20 HP a character is incapacitated and can be rescued or finished off. At zero HP they are gone for good. The way on is the next generation: children inherit traits and become playable within months.

How fast does time pass?

One real hour is one day in the city, and one real month is one year of a character's life. Characters start at 18, peak around 30 and decline after 45. From 65, old age can take them any year, if nothing gets them first.

Is it really Melbourne?

The map is built from real Melbourne suburbs, from the CBD and Docklands to Footscray, Dandenong, Toorak and St Kilda, each with its own wealth, police presence and CCTV. The characters and events are stylised fiction.

The city is running. Get in.

It's 10:00 pm on day 1 in Melbourne right now, whether you're there or not.

Enter the city