Live now · Day 1 · 10:00 pm in Melbourne
The city never sleeps. Neither does the body count. A Melbourne crime life-sim MMO, played in your browser
Death Walk is a persistent world. Your crew of four works, hustles, ages and dies in real time, even while you're logged off. Death is permanent.
Breaking
- CCTV goes dark on Collins St, police appeal for witnesses
- Footscray fight club raided, three held overnight
- Storm cell over the bay: visibility near zero after dark
- Toorak break-in foiled by private security
- St Kilda Esplanade mugging, victim rescued at 18 HP
- ₴50,000 bounty posted on an unnamed Dandenong crew
- Docklands container yard changes hands overnight
- Rents climb again in gentrifying Collingwood
// The world clock
The clock never stops
Close the tab and the city keeps going. Rent comes due, shifts end, the weather turns, and your crew ages with it.
// 9:00 am
Everyone has a shift to make
Rent is due whether you log in or not, so your crew keeps earning without you. How safely is up to you.
Jobs and businesses
Steady pay, skills that compound, and a workplace that counts as a safe zone during hours.
Idle rideshare
Earns while you're away. A character on the road is never safe, though.
Property and the stock exchange
Slower, bigger money. Suburbs gentrify, rents climb and the market moves while you sleep.
// Your crew
Four characters. All 18. All yours.
They grow up, get good at things, get old, and die. Children inherit their traits and are playable within months, so a family can outlive any one of them.
No. 01Age 18
No. 02Age 18
No. 03Age 18
No. 04Age 18
- 18Every character starts here.
- 30Peak strength, reflexes and nerve.
- 45The decline starts. The skills stay, the body doesn't.
- 65+Old age starts rolling the dice, if nothing got there first.
// Pick your turf
Real suburbs, real reputations
The map is Melbourne's. Where you live decides what you can get away with, who is watching, and how far away help is. These are the game's own numbers.
3142
Toorak
Heat: low
Old-money mansions behind high walls. Private security on top of heavy police.
- Crime
- Police
- CCTV
- Money
3141
South Yarra
Heat: low
Upscale boutiques and Chapel Street nightlife.
- Crime
- Police
- CCTV
- Money
3000
CBD
Heat: watched
The corporate heart. Towers, the stock exchange and the heaviest surveillance in the city.
- Crime
- Police
- CCTV
- Money
3053
Carlton
Heat: moderate
The University of Melbourne and Lygon Street's Italian quarter.
- Crime
- Police
- CCTV
- Money
3008
Docklands
Heat: moderate
Waterfront warehouses and container yards. Import and export cover for smuggling.
- Crime
- Police
- CCTV
- Money
3065
Fitzroy
Heat: moderate
Brunswick Street bohemia. Students, artists and dealers share the cafes.
- Crime
- Police
- CCTV
- Money
3121
Richmond
Heat: rising
Gentrifying fast, straddling old grit and new money.
- Crime
- Police
- CCTV
- Money
3066
Collingwood
Heat: high
Trendy warehouses and street art over a rougher underbelly.
- Crime
- Police
- CCTV
- Money
3182
St Kilda
Heat: high
Beachside nightlife and backpackers. The Esplanade hides opportunists.
- Crime
- Police
- CCTV
- Money
3047
Broadmeadows
Heat: lawless
Military training grounds and wide open spaces. Sparse surveillance, serious hardware.
- Crime
- Police
- CCTV
- Money
3175
Dandenong
Heat: lawless
Melbourne's outer edge. Affordable, sparse police, and a long way from backup.
- Crime
- Police
- CCTV
- Money
3011
Footscray
Heat: lawless
Cheap housing, fight clubs, and weapons if you know who to ask.
- Crime
- Police
- CCTV
- Money
// 11:50 pm
Crime has witnesses
If nobody saw it, nobody can prove it. That is the whole game after dark.
- Someone is always watching somewhere
Wealthy suburbs bristle with CCTV. Police scale with each suburb's lawlessness, so push too hard and the heat finds you.
- Weather is cover
Rain, fog and storms cut visibility and change how easily a crime goes unseen.
- Five weapon classes
From a broken bottle to black-market heavy. Incapacitate a rival and choose: execute, or walk away.
- Pick your craft
Lockpicking, hacking, intimidation. Home, your workplace during hours and anything you own are safe. Everywhere else, you're exposed.
// 2:00 am
Death is permanent
HP 100
Drop to zero HP and that character is gone. No respawns, no reloads. At 20 HP they're down and helpless, and whoever finds them decides what happens next.
Nobody survives alone
Form a crew, claim territory, run a treasury and forge alliances.
Medical bills bite
Hospitals patch you up, for a price. Reckless fights get expensive long before they get fatal.
Bounties
Can't reach someone yourself? Post a bounty and let the city hunt them for you.
// 5:30 am
Free while we build it
Early access is open by invitation, with no charge during the beta. Founders keep their status when we launch.
Freeduring early access
- The full persistent world
- A crew of four characters
- Every system: crime, economy, crews, territory
- Founder status at launch
Schilling packs
Optional in-game currency for gear, training or bail. Never required to compete.
| Pack | Price | Schillings |
|---|---|---|
| Starter | $4.99 | ₴2,500 |
| Hustler | $9.99 | ₴5,500 |
| Mogul | $24.99 | ₴15,000 |
| Kingpin | $49.99 | ₴35,000 |
// Questions
Before you walk in
Is Death Walk free to play?
Yes. Early access is open by invitation with no charge during the beta, and founders keep their status at launch. Optional Schilling packs buy in-game currency for gear, training or bail; they are never required to compete.
Do I need to download anything?
No. Death Walk plays in your web browser on desktop and mobile, with nothing to install.
What happens to my crew when I log off?
The world keeps running. Your four characters keep working, earning and ageing. Home, your workplace during hours and any property you own are safe; a character out on the street or doing idle rideshare is not.
Is death really permanent?
Yes. At 20 HP a character is incapacitated and can be rescued or finished off. At zero HP they are gone for good. The way on is the next generation: children inherit traits and become playable within months.
How fast does time pass?
One real hour is one day in the city, and one real month is one year of a character's life. Characters start at 18, peak around 30 and decline after 45. From 65, old age can take them any year, if nothing gets them first.
Is it really Melbourne?
The map is built from real Melbourne suburbs, from the CBD and Docklands to Footscray, Dandenong, Toorak and St Kilda, each with its own wealth, police presence and CCTV. The characters and events are stylised fiction.
The city is running. Get in.
It's 10:00 pm on day 1 in Melbourne right now, whether you're there or not.
Enter the city